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x SuSE Linux 13.1-RELEASE x
x SuSE Linux 13.1-RELEASEx
GLMULTITEXCOORDARB(3G)                                  GLMULTITEXCOORDARB(3G)

NAME
       glMultiTexCoord1dARB,  glMultiTexCoord1fARB,  glMultiTexCoord1iARB, gl-
       MultiTexCoord1sARB, glMultiTexCoord2dARB, glMultiTexCoord2fARB,  glMul-
       tiTexCoord2iARB,  glMultiTexCoord2sARB,  glMultiTexCoord3dARB, glMulti-
       TexCoord3fARB, glMultiTexCoord3iARB, glMultiTexCoord3sARB,  glMultiTex-
       Coord4dARB,  glMultiTexCoord4fARB,  glMultiTexCoord4iARB, glMultiTexCo-
       ord4sARB, glMultiTexCoord1dvARB,  glMultiTexCoord1fvARB,  glMultiTexCo-
       ord1ivARB,  glMultiTexCoord1svARB, glMultiTexCoord2dvARB, glMultiTexCo-
       ord2fvARB, glMultiTexCoord2ivARB, glMultiTexCoord2svARB,  glMultiTexCo-
       ord3dvARB,  glMultiTexCoord3fvARB, glMultiTexCoord3ivARB, glMultiTexCo-
       ord3svARB, glMultiTexCoord4dvARB, glMultiTexCoord4fvARB,  glMultiTexCo-
       ord4ivARB, glMultiTexCoord4svARB - set the current texture coordinates

C SPECIFICATION
       void glMultiTexCoord1dARB( GLenum target,
                                  GLdouble s )
       void glMultiTexCoord1fARB( GLenum target,
                                  GLfloat s )
       void glMultiTexCoord1iARB( GLenum target,
                                  GLint s )
       void glMultiTexCoord1sARB( GLenum target,
                                  GLshort s )
       void glMultiTexCoord2dARB( GLenum target,
                                  GLdouble s,
                                  GLdouble t )
       void glMultiTexCoord2fARB( GLenum target,
                                  GLfloat s,
                                  GLfloat t )
       void glMultiTexCoord2iARB( GLenum target,
                                  GLint s,
                                  GLint t )
       void glMultiTexCoord2sARB( GLenum target,
                                  GLshort s,
                                  GLshort t )
       void glMultiTexCoord3dARB( GLenum target,
                                  GLdouble s,
                                  GLdouble t,
                                  GLdouble r )
       void glMultiTexCoord3fARB( GLenum target,
                                  GLfloat s,
                                  GLfloat t,
                                  GLfloat r )
       void glMultiTexCoord3iARB( GLenum target,
                                  GLint s,
                                  GLint t,
                                  GLint r )
       void glMultiTexCoord3sARB( GLenum target,
                                  GLshort s,
                                  GLshort t,
                                  GLshort r )
       void glMultiTexCoord4dARB( GLenum target,
                                  GLdouble s,
                                  GLdouble t,
                                  GLdouble r,
                                  GLdouble q )
       void glMultiTexCoord4fARB( GLenum target,
                                  GLfloat s,
                                  GLfloat t,
                                  GLfloat r,
                                  GLfloat q )
       void glMultiTexCoord4iARB( GLenum target,
                                  GLint s,
                                  GLint t,
                                  GLint r,
                                  GLint q )
       void glMultiTexCoord4sARB( GLenum target,
                                  GLshort s,
                                  GLshort t,
                                  GLshort r,
                                  GLshort q )

PARAMETERS
       target  Specifies  texture  unit  whose coordinates should be modified.
               The number of texture units is  implementation  dependent,  but
               must be at least two. Must be one of GL_TEXTUREi_ARB where 0 <=
               i < GL_MAX_TEXTURE_UNITS_ARB, which is an implementation-depen-
               dent value.

       s, t, r, q
               Specify  s,  t, r, and q texture coordinates for target texture
               unit.  Not all parameters are present in all forms of the  com-
               mand.

C SPECIFICATION
       void glMultiTexCoord1dvARB( GLenum target,
                                   const GLdouble *v )
       void glMultiTexCoord1fvARB( GLenum target,
                                   const GLfloat *v )
       void glMultiTexCoord1ivARB( GLenum target,
                                   const GLint *v )
       void glMultiTexCoord1svARB( GLenum target,
                                   const GLshort *v )
       void glMultiTexCoord2dvARB( GLenum target,
                                   const GLdouble *v )
       void glMultiTexCoord2fvARB( GLenum target,
                                   const GLfloat *v )
       void glMultiTexCoord2ivARB( GLenum target,
                                   const GLint *v )
       void glMultiTexCoord2svARB( GLenum target,
                                   const GLshort *v )
       void glMultiTexCoord3dvARB( GLenum target,
                                   const GLdouble *v )
       void glMultiTexCoord3fvARB( GLenum target,
                                   const GLfloat *v )
       void glMultiTexCoord3ivARB( GLenum target,
                                   const GLint *v )
       void glMultiTexCoord3svARB( GLenum target,
                                   const GLshort *v )
       void glMultiTexCoord4dvARB( GLenum target,
                                   const GLdouble *v )
       void glMultiTexCoord4fvARB( GLenum target,
                                   const GLfloat *v )
       void glMultiTexCoord4ivARB( GLenum target,
                                   const GLint *v )
       void glMultiTexCoord4svARB( GLenum target,
                                   const GLshort *v )

PARAMETERS
       target Specifies  texture  unit  whose  coordinates should be modified.
              The number of texture units  is  implementation  dependent,  but
              must be at least two. Must be one of GL_TEXTUREi_ARB, where 0 <=
              i     <     the      implementation-dependent      value      of
              GL_MAX_TEXTURE_UNITS_ARB.

       v      Specifies a pointer to an array of one, two, three, or four ele-
              ments, which in turn specify the s, t, r, and q texture  coordi-
              nates.

DESCRIPTION
       glMultiTexCoordARB specifies texture coordinates in one, two, three, or
       four dimensions.  glMultiTexCoord1ARB sets the current texture  coordi-
       nates  to  (s, 0, 0, 1);  a  call  to  glMultiTexCoord2ARB sets them to
       (s, t, 0, 1).  Similarly, glMultiTexCoord3ARB specifies the texture co-
       ordinates  as  (s, t, r, 1),  and  glMultiTexCoord4ARB defines all four
       components explicitly as (s, t, r, q).

       The current texture coordinates are part of the data that is associated
       with  each vertex and with the current raster position.  Initially, the
       values for s, t, r, q are (0, 0, 0, 1).

NOTES
       glMultiTexCoordARB is only supported if GL_ARB_multitexture is included
       in  the  string  returned  by glGetString when called with the argument
       GL_EXTENSIONS.

       The current texture coordinates can be updated at any time.  In partic-
       ular,  glMultiTexCoordARB  can  be called between a call to glBegin and
       the corresponding call to glEnd.

       It is always the case that GL_TEXTUREi_ARB = GL_TEXTURE0_ARB + i.

ASSOCIATED GETS
       glGet with argument GL_CURRENT_TEXTURE_COORDS with appropriate  texture
       unit selected.

SEE ALSO
       glActiveTextureARB(3G),  glClientActiveTextureARB(3G),  glTexCoord(3G),
       glTexCoordPointer(3G), glVertex(3G)

                                                        GLMULTITEXCOORDARB(3G)

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