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x SuSE Linux 13.1-RELEASE x
x SuSE Linux 13.1-RELEASEx
GLNORMALPOINTER(3G)                                        GLNORMALPOINTER(3G)

NAME
       glNormalPointer - define an array of normals

C SPECIFICATION
       void glNormalPointer( GLenum type,
                             GLsizei stride,
                             const GLvoid *ptr )

PARAMETERS
       type    Specifies  the data type of each coordinate in the array.  Sym-
               bolic  constants  GL_BYTE,  GL_SHORT,  GL_INT,  GL_FLOAT,   and
               GL_DOUBLE are accepted. The initial value is GL_FLOAT.

       stride  Specifies  the  byte  offset  between  consecutive  normals. If
               stride is 0- the initial value-the normals are understood to be
               tightly packed in the array.  The initial value is 0.

       ptr     Specifies a pointer to the first coordinate of the first normal
               in the array.  The initial value is 0.

DESCRIPTION
       glNormalPointer specifies the location and data  of an array of normals
       to  use when rendering.  type specifies the data type of the normal co-
       ordinates and stride gives the byte stride from one normal to the next,
       allowing  vertices  and  attributes to be packed into a single array or
       stored in separate arrays.  (Single-array storage may be more efficient
       on some implementations; see glInterleavedArrays.)  When a normal array
       is specified, type, stride, and ptr are saved as client-side state.

       To enable and disable the normal array,  call  glEnableClientState  and
       glDisableClientState with the argument GL_NORMAL_ARRAY. If enabled, the
       normal  array   is   used   when   glDrawArrays,   glDrawElements,   or
       glArrayElement is called.

       Use glDrawArrays to construct a sequence of primitives (all of the same
       type) from  prespecified  vertex  and  vertex  attribute  arrays.   Use
       glArrayElement  to  specify  primitives by indexing vertices and vertex
       attributes and glDrawElements to construct a sequence of primitives  by
       indexing vertices and vertex attributes.

NOTES
       glNormalPointer is available only if the GL version is 1.1 or greater.

       The  normal  array  is  initially  disabled  and  isn't  accessed  when
       glArrayElement, glDrawElements, or glDrawArrays is called.

       Execution of glNormalPointer is not allowed  between  glBegin  and  the
       corresponding  glEnd,  but  an error may or may not be generated. If an
       error is not generated, the operation is undefined.

       glNormalPointer is typically implemented on the client side.

       Since the normal array parameters are client-side state, they  are  not
       saved    or    restored   by   glPushAttrib   and   glPopAttrib.    Use
       glPushClientAttrib and glPopClientAttrib instead.

ERRORS
       GL_INVALID_ENUM is generated if type is not an accepted value.

       GL_INVALID_VALUE is generated if stride is negative.

ASSOCIATED GETS
       glIsEnabled with argument GL_NORMAL_ARRAY
       glGet with argument GL_NORMAL_ARRAY_TYPE
       glGet with argument GL_NORMAL_ARRAY_STRIDE
       glGetPointerv with argument GL_NORMAL_ARRAY_POINTER

SEE ALSO
       glArrayElement(3G),        glColorPointer(3G),        glDrawArrays(3G),
       glDrawElements(3G),         glEdgeFlagPointer(3G),        glEnable(3G),
       glGetPointerv(3G),     glIndexPointer(3G),     glInterleavedArrays(3G),
       glPopClientAttrib(3G),  glPushClientAttrib(3G),  glTexCoordPointer(3G),
       glVertexPointer(3G)

                                                           GLNORMALPOINTER(3G)

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