x SuSE Linux 13.1-RELEASE x x SuSE Linux 13.1-RELEASEx GLPASSTHROUGH(3G) GLPASSTHROUGH(3G) NAME glPassThrough - place a marker in the feedback buffer C SPECIFICATION void glPassThrough( GLfloat token ) PARAMETERS token Specifies a marker value to be placed in the feedback buffer following a GL_PASS_THROUGH_TOKEN. DESCRIPTION Feedback is a GL render mode. The mode is selected by calling glRenderMode with GL_FEEDBACK. When the GL is in feedback mode, no pixels are produced by rasterization. Instead, information about prim- itives that would have been rasterized is fed back to the application using the GL. See the glFeedbackBuffer reference page for a descrip- tion of the feedback buffer and the values in it. glPassThrough inserts a user-defined marker in the feedback buffer when it is executed in feedback mode. token is returned as if it were a primitive; it is indicated with its own unique identifying value: GL_PASS_THROUGH_TOKEN. The order of glPassThrough commands with respect to the specification of graphics primitives is maintained. NOTES glPassThrough is ignored if the GL is not in feedback mode. ERRORS GL_INVALID_OPERATION is generated if glPassThrough is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS glGet with argument GL_RENDER_MODE SEE ALSO glFeedbackBuffer(3G), glRenderMode(3G) GLPASSTHROUGH(3G)
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