OpenSuSE Man Pages

Man Page or Keyword Search:
Man Architecture
Apropos Keyword Search (all sections) Output format
home | help
x SuSE Linux 13.1-RELEASE x
x SuSE Linux 13.1-RELEASEx
GLROTATE(3G)                                                      GLROTATE(3G)

NAME
       glRotated, glRotatef - multiply the current matrix by a rotation matrix

C SPECIFICATION
       void glRotated( GLdouble angle,
                       GLdouble x,
                       GLdouble y,
                       GLdouble z )
       void glRotatef( GLfloat angle,
                       GLfloat x,
                       GLfloat y,
                       GLfloat z )

PARAMETERS
       angle  Specifies the angle of rotation, in degrees.

       x, y, z
              Specify the x, y, and z coordinates of a vector, respectively.

DESCRIPTION
       glRotate  produces  a  rotation  of  angle  degrees  around  the vector
       (x,y,z).  The current matrix (see  glMatrixMode)  is  multiplied  by  a
       rotation  matrix  with  the product replacing the current matrix, as if
       glMultMatrix were called with the following matrix as its argument:

                         x2(1-c)+c  xy(1-c)-zs xz(1-c)+ys 0
                        (yx(1-c)+zs y2(1-c)+c  yz(1-c)-xs 0)
                         xz(1-c)-ys yz(1-c)+xs z2(1-c)+c  0
                             0          0          0      1
       Where c=cos(angle), s=sin(angle), and ||(x,y,z)||=1  (if  not,  the  GL
       will normalize this vector).

       If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects
       drawn after glRotate is  called  are  rotated.   Use  glPushMatrix  and
       glPopMatrix to save and restore the unrotated coordinate system.

NOTES
       This  rotation  follows  the  right-hand rule, so if the vector (x,y,z)
       points toward the user, the rotation will be counterclockwise.

ERRORS
       GL_INVALID_OPERATION is generated if glRotate is executed  between  the
       execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_MATRIX_MODE
       glGet with argument GL_COLOR_MATRIX
       glGet with argument GL_MODELVIEW_MATRIX
       glGet with argument GL_PROJECTION_MATRIX
       glGet with argument GL_TEXTURE_MATRIX

SEE ALSO
       glMatrixMode(3G),   glMultMatrix(3G),   glPushMatrix(3G),  glScale(3G),
       glTranslate(3G)

                                                                  GLROTATE(3G)

Want to link to this manual page? Use this URL:
<
http://star2.abcm.com/cgi-bin/bsdi-man?query=glRotate&sektion=3g&manpath=>

home | help