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x SuSE Linux 13.1-RELEASE x
x SuSE Linux 13.1-RELEASEx
GLEVALCOORD(3G)                                                GLEVALCOORD(3G)

NAME
       glEvalCoord1d,  glEvalCoord1f,  glEvalCoord2d, glEvalCoord2f, glEvalCo-
       ord1dv,  glEvalCoord1fv,  glEvalCoord2dv,  glEvalCoord2fv  -   evaluate
       enabled one- and two-dimensional maps

C SPECIFICATION
       void glEvalCoord1d( GLdouble u )
       void glEvalCoord1f( GLfloat u )
       void glEvalCoord2d( GLdouble u,
                           GLdouble v )
       void glEvalCoord2f( GLfloat u,
                           GLfloat v )

PARAMETERS
       u  Specifies a value that is the domain coordinate u to the basis func-
          tion defined in a previous glMap1 or glMap2 command.

       v  Specifies a value that is the domain coordinate v to the basis func-
          tion  defined  in  a  previous glMap2 command.  This argument is not
          present in a glEvalCoord1 command.

C SPECIFICATION
       void glEvalCoord1dv( const GLdouble *u )
       void glEvalCoord1fv( const GLfloat *u )
       void glEvalCoord2dv( const GLdouble *u )
       void glEvalCoord2fv( const GLfloat *u )

PARAMETERS
       u      Specifies a pointer to an array containing  either  one  or  two
              domain  coordinates.   The  first  coordinate  is u.  The second
              coordinate is v, which is present only in glEvalCoord2 versions.

DESCRIPTION
       glEvalCoord1 evaluates enabled  one-dimensional  maps  at  argument  u.
       glEvalCoord2  does  the  same for two-dimensional maps using two domain
       values, u and v.  To define a map, call glMap1 and  glMap2;  to  enable
       and disable it, call glEnable and glDisable.

       When  one  of the glEvalCoord commands is issued, all currently enabled
       maps of the indicated dimension are evaluated.  Then, for each  enabled
       map,  it is as if the corresponding GL command had been issued with the
       computed value.  That is, if GL_MAP1_INDEX or GL_MAP2_INDEX is enabled,
       a  glIndex command is simulated.  If GL_MAP1_COLOR_4 or GL_MAP2_COLOR_4
       is enabled, a glColor  command  is  simulated.   If  GL_MAP1_NORMAL  or
       GL_MAP2_NORMAL  is  enabled, a normal vector is produced, and if any of
       GL_MAP1_TEXTURE_COORD_1,                       GL_MAP1_TEXTURE_COORD_2,
       GL_MAP1_TEXTURE_COORD_3,                       GL_MAP1_TEXTURE_COORD_4,
       GL_MAP2_TEXTURE_COORD_1,                       GL_MAP2_TEXTURE_COORD_2,
       GL_MAP2_TEXTURE_COORD_3, or GL_MAP2_TEXTURE_COORD_4 is enabled, then an
       appropriate glTexCoord command is simulated.

       For color, color index, normal, and texture  coordinates  the  GL  uses
       evaluated  values  instead of current values for those evaluations that
       are enabled, and current values otherwise, However, the evaluated  val-
       ues  do  not update the current values.  Thus, if glVertex commands are
       interspersed with glEvalCoord commands, the color, normal, and  texture
       coordinates  associated  with the glVertex commands are not affected by
       the values generated by the glEvalCoord commands, but only by the  most
       recent glColor, glIndex, glNormal, and glTexCoord commands.

       No commands are issued for maps that are not enabled.  If more than one
       texture evaluation is enabled for a particular dimension (for  example,
       GL_MAP2_TEXTURE_COORD_1  and  GL_MAP2_TEXTURE_COORD_2),  then  only the
       evaluation of the map that produces the larger  number  of  coordinates
       (in    this    case,    GL_MAP2_TEXTURE_COORD_2)    is   carried   out.
       GL_MAP1_VERTEX_4 overrides GL_MAP1_VERTEX_3, and GL_MAP2_VERTEX_4 over-
       rides  GL_MAP2_VERTEX_3, in the same manner.  If neither a three- nor a
       four-component vertex map is enabled for the specified  dimension,  the
       glEvalCoord command is ignored.

       If  you  have  enabled automatic normal generation, by calling glEnable
       with argument GL_AUTO_NORMAL, glEvalCoord2  generates  surface  normals
       analytically,   regardless   of   the   contents  or  enabling  of  the
       GL_MAP2_NORMAL map.  Let

                                       m=__x__

       Then the generated normal n is
                                       n=_____

       If automatic normal generation is disabled,  the  corresponding  normal
       map  GL_MAP2_NORMAL,  if enabled, is used to produce a normal.  If nei-
       ther automatic normal generation nor a normal map is enabled, no normal
       is generated for glEvalCoord2 commands.

ASSOCIATED GETS
       glIsEnabled with argument GL_MAP1_VERTEX_3
       glIsEnabled with argument GL_MAP1_VERTEX_4
       glIsEnabled with argument GL_MAP1_INDEX
       glIsEnabled with argument GL_MAP1_COLOR_4
       glIsEnabled with argument GL_MAP1_NORMAL
       glIsEnabled with argument GL_MAP1_TEXTURE_COORD_1
       glIsEnabled with argument GL_MAP1_TEXTURE_COORD_2
       glIsEnabled with argument GL_MAP1_TEXTURE_COORD_3
       glIsEnabled with argument GL_MAP1_TEXTURE_COORD_4
       glIsEnabled with argument GL_MAP2_VERTEX_3
       glIsEnabled with argument GL_MAP2_VERTEX_4
       glIsEnabled with argument GL_MAP2_INDEX
       glIsEnabled with argument GL_MAP2_COLOR_4
       glIsEnabled with argument GL_MAP2_NORMAL
       glIsEnabled with argument GL_MAP2_TEXTURE_COORD_1
       glIsEnabled with argument GL_MAP2_TEXTURE_COORD_2
       glIsEnabled with argument GL_MAP2_TEXTURE_COORD_3
       glIsEnabled with argument GL_MAP2_TEXTURE_COORD_4
       glIsEnabled with argument GL_AUTO_NORMAL
       glGetMap

SEE ALSO
       glBegin(3G),       glColor(3G),      glEnable(3G),      glEvalMesh(3G),
       glEvalPoint(3G), glIndex(3G),  glMap1(3G),  glMap2(3G),  glMapGrid(3G),
       glNormal(3G), glTexCoord(3G), glVertex(3G)

                                                               GLEVALCOORD(3G)

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