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GLBEGIN(3G)                                                        GLBEGIN(3G)

NAME
       glBegin, glEnd - delimit the vertices of a primitive or a group of like
       primitives

C SPECIFICATION
       void glBegin( GLenum mode )

PARAMETERS
       mode  Specifies the primitive or primitives that will be  created  from
             vertices presented between glBegin and the subsequent glEnd.  Ten
             symbolic   constants   are   accepted:    GL_POINTS,    GL_LINES,
             GL_LINE_STRIP,   GL_LINE_LOOP,  GL_TRIANGLES,  GL_TRIANGLE_STRIP,
             GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, and GL_POLYGON.

C SPECIFICATION
       void glEnd( void )

DESCRIPTION
       glBegin and glEnd delimit the vertices that define  a  primitive  or  a
       group of like primitives.  glBegin accepts a single argument that spec-
       ifies in which of ten ways the vertices are interpreted.  Taking  n  as
       an integer count starting at one, and N as the total number of vertices
       specified, the interpretations are as follows:

       GL_POINTS              Treats each vertex as a single point.  Vertex  n
                              defines point n.  N points are drawn.

       GL_LINES               Treats  each  pair of vertices as an independent
                              line segment.  Vertices 2n-1 and 2n define  line
                              n.  N/2 lines are drawn.

       GL_LINE_STRIP          Draws  a  connected  group of line segments from
                              the first vertex to the last.   Vertices  n  and
                              n+1 define line n.  N-1 lines are drawn.

       GL_LINE_LOOP           Draws  a  connected  group of line segments from
                              the first vertex to the last, then back  to  the
                              first.   Vertices  n and n+1 define line n.  The
                              last line, however, is defined by vertices N and
                              1.  N lines are drawn.

       GL_TRIANGLES           Treats  each  triplet of vertices as an indepen-
                              dent triangle.   Vertices  3n-2,  3n-1,  and  3n
                              define triangle n.  N/3 triangles are drawn.

       GL_TRIANGLE_STRIP      Draws  a connected group of triangles.  One tri-
                              angle is defined for each vertex presented after
                              the  first two vertices.  For odd n, vertices n,
                              n+1, and n+2 define triangle  n.   For  even  n,
                              vertices n+1, n, and n+2 define triangle n.  N-2
                              triangles are drawn.

       GL_TRIANGLE_FAN        Draws a connected group of triangles.  One  tri-
                              angle is defined for each vertex presented after
                              the first two vertices.  Vertices  1,  n+1,  and
                              n+2 define triangle n.  N-2 triangles are drawn.

       GL_QUADS               Treats  each  group of four vertices as an inde-
                              pendent  quadrilateral.   Vertices  4n-3,  4n-2,
                              4n-1,   and  4n  define  quadrilateral  n.   N/4
                              quadrilaterals are drawn.

       GL_QUAD_STRIP          Draws a connected group of quadrilaterals.   One
                              quadrilateral  is  defined for each pair of ver-
                              tices presented after the first pair.   Vertices
                              2n-1, 2n, 2n+2, and 2n+1 define quadrilateral n.
                              N/2-1 quadrilaterals are drawn.  Note  that  the
                              order  in which vertices are used to construct a
                              quadrilateral from strip data is different  from
                              that used with independent data.

       GL_POLYGON             Draws  a  single,  convex  polygon.   Vertices 1
                              through N define this polygon.

       Only a subset of GL commands can be used  between  glBegin  and  glEnd.
       The  commands  are  glVertex,  glColor,  glIndex, glNormal, glTexCoord,
       glEvalCoord, glEvalPoint, glArrayElement, glMaterial,  and  glEdgeFlag.
       Also, it is acceptable to use glCallList or glCallLists to execute dis-
       play lists that include only the preceding commands.  If any  other  GL
       command  is  executed  between glBegin and glEnd, the error flag is set
       and the command is ignored.

       Regardless of the value chosen for mode, there is no limit to the  num-
       ber  of vertices that can be defined between glBegin and glEnd.  Lines,
       triangles, quadrilaterals, and polygons that are incompletely specified
       are  not  drawn.   Incomplete specification results when either too few
       vertices are provided to specify even a single  primitive  or  when  an
       incorrect  multiple  of vertices is specified. The incomplete primitive
       is ignored; the rest are drawn.

       The minimum specification of vertices for each primitive is as follows:
       1  for  a point, 2 for a line, 3 for a triangle, 4 for a quadrilateral,
       and 3 for a polygon.  Modes that require a certain multiple of vertices
       are  GL_LINES  (2),  GL_TRIANGLES  (3), GL_QUADS (4), and GL_QUAD_STRIP
       (2).

ERRORS
       GL_INVALID_ENUM is generated if mode is set to an unaccepted value.

       GL_INVALID_OPERATION is generated if  glBegin  is  executed  between  a
       glBegin and the corresponding execution of glEnd.

       GL_INVALID_OPERATION  is  generated  if glEnd is executed without being
       preceded by a glBegin.

       GL_INVALID_OPERATION is generated if a  command  other  than  glVertex,
       glColor,   glIndex,  glNormal,  glTexCoord,  glEvalCoord,  glEvalPoint,
       glArrayElement, glMaterial, glEdgeFlag, glCallList, or  glCallLists  is
       executed  between the execution of glBegin and the corresponding execu-
       tion glEnd.

       Execution      of      glEnableClientState,       glDisableClientState,
       glEdgeFlagPointer,  glTexCoordPointer,  glColorPointer, glIndexPointer,
       glNormalPointer,
       glVertexPointer, glInterleavedArrays, or glPixelStore  is  not  allowed
       after a call to glBegin and before the corresponding call to glEnd, but
       an error may or may not be generated.

SEE ALSO
       glArrayElement(3G),   glCallList(3G),   glCallLists(3G),   glColor(3G),
       glEdgeFlag(3G), glEvalCoord(3G),
       glEvalPoint(3G),     glIndex(3G),     glMaterial(3G),     glNormal(3G),
       glTexCoord(3G), glVertex(3G)

                                                                   GLBEGIN(3G)

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