x SuSE Linux 13.1-RELEASE x x SuSE Linux 13.1-RELEASEx GLDEPTHRANGE(3G) GLDEPTHRANGE(3G) NAME glDepthRange - specify mapping of depth values from normalized device coordinates to window coordinates C SPECIFICATION void glDepthRange( GLclampd near_val, GLclampd far_val ) PARAMETERS near_val Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. far_val Specifies the mapping of the far clipping plane to window co- ordinates. The initial value is 1. DESCRIPTION After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange speci- fies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer im- plementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values ac- cepted by glDepthRange are both clamped to this range before they are accepted. The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized. NOTES It is not necessary that near_val be less than far_val. Reverse map- pings such as near_val=1, and far_val=0 are acceptable. ERRORS GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS glGet with argument GL_DEPTH_RANGE SEE ALSO glDepthFunc(3G), glPolygonOffset(3G), glViewport(3G) GLDEPTHRANGE(3G)
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