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GLGETTEXIMAGE(3G)                                            GLGETTEXIMAGE(3G)

NAME
       glGetTexImage - return a texture image

C SPECIFICATION
       void glGetTexImage( GLenum target,
                           GLint level,
                           GLenum format,
                           GLenum type,
                           GLvoid *pixels )

PARAMETERS
       target  Specifies  which  texture  is  to  be obtained.  GL_TEXTURE_1D,
               GL_TEXTURE_2D, and GL_TEXTURE_3D  are accepted.

       level   Specifies the level-of-detail  number  of  the  desired  image.
               Level 0 is the base image level.  Level n is the nth mipmap re-
               duction image.

       format  Specifies a pixel  for the returned data.  The  supported  for-
               mats  are  GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR,
               GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.

       type    Specifies a pixel type for the returned  data.   The  supported
               types   are   GL_UNSIGNED_BYTE,   GL_BYTE,   GL_UNSIGNED_SHORT,
               GL_SHORT,       GL_UNSIGNED_INT,       GL_INT,        GL_FLOAT,
               GL_UNSIGNED_BYTE_3_3_2,             GL_UNSIGNED_BYTE_2_3_3_REV,
               GL_UNSIGNED_SHORT_5_6_5,           GL_UNSIGNED_SHORT_5_6_5_REV,
               GL_UNSIGNED_SHORT_4_4_4_4,       GL_UNSIGNED_SHORT_4_4_4_4_REV,
               GL_UNSIGNED_SHORT_5_5_5_1,       GL_UNSIGNED_SHORT_1_5_5_5_REV,
               GL_UNSIGNED_INT_8_8_8_8,           GL_UNSIGNED_INT_8_8_8_8_REV,
               GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.

       pixels  Returns the texture image.  Should be a pointer to an array  of
               the type specified by type.

DESCRIPTION
       glGetTexImage  returns  a  texture image into pixels.  target specifies
       whether the desired texture image is one specified by  glTexImage1D  (-
       GL_TEXTURE_1D),   glTexImage2D   (GL_TEXTURE_2D),  or  glTexImage3D  (-
       GL_TEXTURE_3D).  level specifies the level-of-detail number of the  de-
       sired  image.  format and type specify the  and type of the desired im-
       age array.  See the reference pages glTexImage1D and glDrawPixels for a
       description  of  the  acceptable values for the format and type parame-
       ters, respectively.

       To understand the operation of glGetTexImage, consider the selected in-
       ternal four-component texture image to be an RGBA color buffer the size
       of the image.  The semantics of glGetTexImage  are  then  identical  to
       those of glReadPixels, with the exception that no pixel transfer opera-
       tions are performed, when called with the same format and type, with  x
       and  y set to 0, width set to the width of the texture image (including
       border if one was specified), and height set to 1 for 1D images, or  to
       the height of the texture image (including border if one was specified)
       for 2D images.  Because the internal texture image is  an  RGBA  image,
       pixel  formats GL_COLOR_INDEX, GL_STENCIL_INDEX, and GL_DEPTH_COMPONENT
       are not accepted, and pixel type GL_BITMAP is not accepted.

       If the selected texture image does not  contain  four  components,  the
       following  mappings are applied.  Single-component textures are treated
       as RGBA buffers with red set to the single-component value,  green  set
       to  0,   blue set to 0, and alpha set to 1.  Two-component textures are
       treated as RGBA buffers with red set to the value  of  component  zero,
       alpha  set  to the value of component one, and green and blue set to 0.
       Finally, three-component textures are treated as RGBA buffers with  red
       set  to  component zero, green set to component one, blue set to compo-
       nent two, and alpha set to 1.

       To determine the required size of pixels, use glGetTexLevelParameter to
       determine  the dimensions of the internal texture image, then scale the
       required number of pixels by the storage required for each pixel, based
       on  format and type.  Be sure to take the pixel storage parameters into
       account, especially GL_PACK_ALIGNMENT.

NOTES
       If an error is generated, no change is made to the contents of pixels.

       When the GL_ARB_multitexture extension is supported, glGetTexImage  re-
       turns the texture image for the active texture unit.

       The     types    GL_UNSIGNED_BYTE_3_3_2,    GL_UNSIGNED_BYTE_2_3_3_REV,
       GL_UNSIGNED_SHORT_5_6_5,                   GL_UNSIGNED_SHORT_5_6_5_REV,
       GL_UNSIGNED_SHORT_4_4_4_4,               GL_UNSIGNED_SHORT_4_4_4_4_REV,
       GL_UNSIGNED_SHORT_5_5_5_1,               GL_UNSIGNED_SHORT_1_5_5_5_REV,
       GL_UNSIGNED_INT_8_8_8_8,                   GL_UNSIGNED_INT_8_8_8_8_REV,
       GL_UNSIGNED_INT_10_10_10_2,  GL_UNSIGNED_INT_2_10_10_10_REV,  and   the
       formats GL_BGR, and GL_BGRA are available only if the GL version is 1.2
       or greater.

ERRORS
       GL_INVALID_ENUM is generated if target, format, or type is not  an  ac-
       cepted value.

       GL_INVALID_VALUE is generated if level is less than 0.

       GL_INVALID_VALUE  may  be  generated  if level is greater than log2max,
       where max is the returned value of GL_MAX_TEXTURE_SIZE.

       GL_INVALID_OPERATION is generated if glGetTexImage is executed  between
       the execution of glBegin and the corresponding execution of glEnd.

       GL_INVALID_OPERATION    is    returned    if    type    is    one    of
       GL_UNSIGNED_BYTE_3_3_2,                     GL_UNSIGNED_BYTE_2_3_3_REV,
       GL_UNSIGNED_SHORT_5_6_5,  or  GL_UNSIGNED_SHORT_5_6_5_REV and format is
       not GL_RGB.

       GL_INVALID_OPERATION    is    returned    if    type    is    one    of
       GL_UNSIGNED_SHORT_4_4_4_4,               GL_UNSIGNED_SHORT_4_4_4_4_REV,
       GL_UNSIGNED_SHORT_5_5_5_1,               GL_UNSIGNED_SHORT_1_5_5_5_REV,
       GL_UNSIGNED_INT_8_8_8_8,                   GL_UNSIGNED_INT_8_8_8_8_REV,
       GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV, and for-
       mat is neither GL_RGBA or GL_BGRA.

ASSOCIATED GETS
       glGetTexLevelParameter with argument GL_TEXTURE_WIDTH
       glGetTexLevelParameter with argument GL_TEXTURE_HEIGHT
       glGetTexLevelParameter with argument GL_TEXTURE_BORDER
       glGetTexLevelParameter with argument GL_TEXTURE_INTERNALFORMAT
       glGet with arguments GL_PACK_ALIGNMENT and others

SEE ALSO
       glActiveTextureARB(3G),       glDrawPixels(3G),       glReadPixels(3G),
       glTexEnv(3G),   glTexGen(3G),    glTexImage1D(3G),    glTexImage2D(3G),
       glTexImage3D(3G),       glTexSubImage1D(3G),       glTexSubImage2D(3G),
       glTexSubImage3D(3G), glTexParameter(3G)

                                                             GLGETTEXIMAGE(3G)

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