OpenSuSE Man Pages

Man Page or Keyword Search:
Man Architecture
Apropos Keyword Search (all sections) Output format
home | help
x SuSE Linux 13.1-RELEASE x
x SuSE Linux 13.1-RELEASEx
GLDRAWBUFFER(3G)                                              GLDRAWBUFFER(3G)

NAME
       glDrawBuffer - specify which color buffers are to be drawn into

C SPECIFICATION
       void glDrawBuffer( GLenum mode )

PARAMETERS
       mode  Specifies  up  to  four color buffers to be drawn into.  Symbolic
             constants GL_NONE, GL_FRONT_LEFT,  GL_FRONT_RIGHT,  GL_BACK_LEFT,
             GL_BACK_RIGHT,     GL_FRONT,    GL_BACK,    GL_LEFT,    GL_RIGHT,
             GL_FRONT_AND_BACK, and GL_AUXi, where i is between 0 and
             ``GL_AUX_BUFFERS'' -1, are accepted (GL_AUX_BUFFERS  is  not  the
             upper  limit; use glGet to query the number of available aux buf-
             fers.)  The initial value is GL_FRONT  for  single-buffered  con-
             texts, and GL_BACK for double-buffered contexts.

DESCRIPTION
       When  colors are written to the frame buffer, they are written into the
       color buffers specified by glDrawBuffer.   The  specifications  are  as
       follows:

       GL_NONE                  No color buffers are written.

       GL_FRONT_LEFT            Only the front left color buffer is written.

       GL_FRONT_RIGHT           Only the front right color buffer is written.

       GL_BACK_LEFT             Only the back left color buffer is written.

       GL_BACK_RIGHT            Only the back right color buffer is written.

       GL_FRONT                 Only the front left and front right color buf-
                                fers are written.  If there is no front  right
                                color buffer, only the front left color buffer
                                is written.

       GL_BACK                  Only the back left and back right  color  buf-
                                fers  are  written.  If there is no back right
                                color buffer, only the back left color  buffer
                                is written.

       GL_LEFT                  Only  the  front left and back left color buf-
                                fers are written.  If there is  no  back  left
                                color buffer, only the front left color buffer
                                is written.

       GL_RIGHT                 Only the front right and back right color buf-
                                fers  are  written.  If there is no back right
                                color buffer, only the front right color  buf-
                                fer is written.

       GL_FRONT_AND_BACK        All  the  front  and back color buffers (front
                                left, front right, back left, back right)  are
                                written.   If there are no back color buffers,
                                only the front left and front right color buf-
                                fers are written.  If there are no right color
                                buffers, only the front  left  and  back  left
                                color  buffers  are  written.  If there are no
                                right or back color buffers,  only  the  front
                                left color buffer is written.

       GL_AUXi                  Only auxiliary color buffer i is written.

       If more than one color buffer is selected for drawing, then blending or
       logical operations are computed  and  applied  independently  for  each
       color buffer and can produce different results in each buffer.

       Monoscopic  contexts  include  only left buffers, and stereoscopic con-
       texts include both left and right buffers.   Likewise,  single-buffered
       contexts  include  only  front  buffers,  and  double-buffered contexts
       include both front and back buffers.  The context  is  selected  at  GL
       initialization.

NOTES
       It is always the case that GL_AUXi = GL_AUX0 + i.

ERRORS
       GL_INVALID_ENUM is generated if mode is not an accepted value.

       GL_INVALID_OPERATION  is  generated if none of the buffers indicated by
       mode exists.

       GL_INVALID_OPERATION is generated if glDrawBuffer is  executed  between
       the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_DRAW_BUFFER
       glGet with argument GL_AUX_BUFFERS

SEE ALSO
       glBlendFunc(3G),   glColorMask(3G),   glIndexMask(3G),   glLogicOp(3G),
       glReadBuffer(3G)

                                                              GLDRAWBUFFER(3G)

Want to link to this manual page? Use this URL:
<
http://star2.abcm.com/cgi-bin/bsdi-man?query=glDrawBuffer&sektion=3g&manpath=>

home | help